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Gemcraft labyrinth walkthrough
Gemcraft labyrinth walkthrough






gemcraft labyrinth walkthrough

gemcraft labyrinth walkthrough

The other will reduce your loss by killing the most dangerous ones. One will get you more mana income by killing the easiest targets. Instead, set it to “Fewest Hitpoints”, or possibly “Highest Banishment Cost”. When you’ve got lots of monsters hitting your orb, that’s a lot of wasted shots. The problem with this setting is that sometimes it will fire shots at monsters which hit your orb before the shot can get to them, and then the shot just fizzles out and does nothing. Especially if your orb is within range of the gem. > Another tip: Don’t leave your main tower gem on “Nearest to Orb” setting. > If you put something heavy on the “N” key it will take only 10 min for 1000 waves.Ctrl+shift+click has an advantage of being able to minimize the game window and let it run at its fastest, while pressing N constantly requires you to not leave focus from the SWF window.> *Originally posted by **(/forums/23/topics/157983?page=1#posts-3489341):***

Gemcraft labyrinth walkthrough upgrade#

I have used to create an initial G7 with a G3 cyan, G3+G4+G5 orange, G6 lime, then I upgrade it several times, and then I start adding L/O only instead of directly upgrading. It may be less mana effecient at the start (haven’t done maths) but it allows you to keep the cyan as low as needed – no point in taking it up to several 1000%. > Personally, i use a O/L trap with a C/L behind it. This way at 1337 waves mana pool should be 144 million. Upgraded with quite a few MANA ORANGE gems the mana pool extends every 2 seconds. However i do go from grade 12 to 25 on my tower gem as i have 2 much mana and i always remember the first few maps how badly i wanted more powerful gems. With what i said above sometimes my tower gem is grade 12 and my trap gem 19 and from here its auto piolet. So do around 30 if it helps the score which i don’t think it does. Any level gem is fine you get the same results. After 225 waves and if not monsters are getting past the traps go to sleep or go do something else. Press SHIFT + click the MANA EXTEND POOL so it AUTOMATCALLY extends everytime it fills. Upgrade the trap gem first as it will from 1st wave to 1337th wave kill 90% of all monsters in traps. One tower is fine with the right setting to beat 1337 waves at around X6 to X30+ diffuclity settings with the premiunm version. Have a single gem with no amphliphiers first if nessessary. Do not have your gem to close to the beginning of the map so you lose out on mana. For speed, mana boost and damage which is not nessessary.Ģ) One tower with L/Y (LIME/YELLOW) gem is fine with 8 amphliphiers. Traps should be placed where u can have 6 Ampliphiers placed around the trap. So imagine the mana gain with 100 monsters having there life, mana drained for 3 seconds and more. Lime helps to stop up to 100 monsters with grade gem 22. So you have shocked monsters for 3 seconds and you are stealing mana all the time. The following table shows the number of beacons for each level.įormat is as follows: '#A' where '#' is number of beacons in level, 'A' is abbreviation for beacon (SP=Speed, H=Healer, W=Wiper, SH=Shield, B=Binder) and ' 0000' is each beacon's hit points for that level.1) Traps should always be O/L/C (ORANGE/LIME/CRYAN). Achieving maximum scores on all maps, combined with getting all achievements, will result in a wizard level of 11,675. The following scores are the maximum scores possible for each map with the battle settings screen multiplier maxed out, and assuming the level is completed with all tombs opened and all battle amulets achieved. Generally, larger the field number (8+), fewer the XP. Colour shades from red (higher base XP) to green (lower the XP). This shows the base experience for each of the fields. YELLOW are "choices," where you must choose one of the paths but do not need to do both. ORANGE are shortest-path levels you must take. RED indicates the first level, pylons, and the final level. The following map displays the shortest path to get from G13 to G7, and was created by Lurlock.








Gemcraft labyrinth walkthrough